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3D Pinball’s secret bug pushed it to 5,000 FPS on modern PCs

3D Pinball for Windows – Space Cadet was one of the first games I ever played. My brother and I used to take turns seeing who could get the higher score while enjoying the classic title on our family’s Gateway computer. It turns out that we could have played the game at a blistering 5,000 frames per second if we had just had a time machine, a PC from the future, and a monitor that still hasn’t been invented in 2025.

Dave Plummer, who worked on several key parts of Windows such as the Media Center, Task Manager, and native ZIP support, also ported 3D Pinball for Windows – Space Cadet from Windows NT to Windows 95. Plummer recently shared on his YouTube channel that a bug in the game could have allowed the game to run at around 5,000 FPS.

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